Showing posts with label Webkinz. Show all posts
Showing posts with label Webkinz. Show all posts

Sunday, 3 February 2008

Webkinz films

I have written previously about the machinima children make inside the virtual worlds they inhabit, but the users of the Webkinz virtual world appear to prefer making 'live action' films in which they use Webkinz toys to act out a narrative (see the example below, 'Webkinz American Idol'). One might wonder what the attraction of these films are for the viewer, but they are very popular with other Webkinz fans - Webkinz Americal Idol has been viewed more than 300,000 times. I wonder if the different approaches to film-making within these games are linked to gender? A group of researchers, led by Bobbi Hammett, is planning a joint project on Webkinz, looking at practices in Canada, Australia and England - maybe we will explore this aspect of the play... (more on this project another time).


Sunday, 30 September 2007

More VIPs

The latest in the 'virtual worlds linked to offline artefacts' phenomenon aimed at girls is the Littlest Pet Shop VIPs, (Virtual Interactive Pets) by Hasbro, a clear copy of the Webkinz and MyePets forumla, which is:

a) A physical artefact, a 'cute' pet that has its own individual, 'secret' code.
b) A certificate of ownership or adoption.
c) Excessive use of pastel shades in the products themselves and related artefacts and texts.
d) The physical pet can be represented on screen in a related virtual world once the owner enters the code on the relevant website and becomes a member of the 'community' of owners. Websites incorporate aspects of social networking e.g. chat, collaborative games. For example, the 'Littlest Pet Shop VIPs' marketing blurb states:

'A virtual world wouldn’t be complete without knowing what’s going on in your community. The LITTLEST PET SHOP VIPs world will include fun and informative community features such as “Breaking News” and a “Community Calendar” alerting girls to the new and exciting activities that are unfolding, “Pet of the Day” a random spotlight on a pet based on photos submitted by VIPs owners; and “High Scores” to see how you and your pet stack up against others in overall rankings of the 16 mini-games.'

e) Discourses of care and nurturing permeate the sites - owners are encouraged to house, feed, play with and pamper their pets. For example, you can 'pamper and primp your e-Pet at the Spa'.
f) Owners are able to personalise their pets, both on- and off-line.
g) There is on- and off-line marketing of a range of related texts and artefacts e.g. cards, books. This includes an area on the websites which offers a 'store locator', or guidance about how to buy the pets and related goods.
h) Membership procedures involve the company having email addresses of customers.
i) Websites include areas for parents which reassure them about safety issues (but not economic ones).

Littlest Pet Shop VIPs will be launched in the US in October, followed by a global launch in spring 2008. My colleague at the University of Sheffield, Julia Davies, wrote about a similar phenomenon, that of the virtual baby site, 'Babyz'. In her paper, she talks about how some of these site users 'barbarise' their babyz. Maybe the same will happen to these nauseous virtual pets...

Monday, 6 August 2007

Virtual worldz

The virtual world market for young children continues to grow, with the news that Disney have just bought Club Penguin for 350 million dollars(set to be £700m if the site meets targets). In the meantime, check out Webkinz, which requires you to purchase a pet in the 'real' world before you can join the virtual one. A parent writes about his six-year-old son's experience of using it here. A big and growing business - just let's hope the producers begin to offer better fare for girls than the Barbie experience. Scary, then, that the Barbie Girls virtual world will soon be bigger than Second Life in terms of membership...