Google generation?
The report from the CIBER research team, commissioned by the British Library and JISC, entitled 'Information behaviour of the researcher of the future' ' is an interesting and refreshing read in that it counters many myths that have developed with regard to the notion of 'digital natives', or the 'google generation'. It states, for example, that there is no evidence that young people today need instant digital gratification, and 'power browsing' appears to be a practice adopted by young and old alike. Given this welcome balance in the report, I was rather disappointed to read, on page 18, that the team were 'concerned about the current interest in using games technologies to enhance students' learning'. I looked again at the methodology employed in the study and, no, there had been no measure of learning and no examination of pedagogies. Not one school or classroom visited. A pity, then, that the authors felt that they could make a judgement about this issue, as there are enough ill-informed pronouncements made about the use of games in education as it is.