Join the UGC revolution
Another day, another social networking site for tweenies. ITwixie (tag line 'join the revolution') is aimed at girls and is certainly less saccharine than some sites that have been developed. However, if you had any doubt about the demographic profile of its key users, then you just have to look at the videos here. These girls have gardens bigger than our local park. Never mind, at least users can upload user-generated content. At last these web site producers are getting the message that this is what many kids want. Even Disney has now launched 'U Rock 2', a site that users can upload videos in which they lip synch or dance to songs - a little like the site Bedroom TV, that I have blogged about previously, except U Rock 2 is specifically targeted at children. There is no doubt Disney know all about trends and children...so when will we see a Disney version of 'Twitter' that lets kids follow their favourite bands, pop singers and even U Rock 2 stars?
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For example, the author of the chapter, Chris Dede, suggests that 'Mediated immersion creates distributed learning communities, which have different strengths and limits than location-bound learning communities confined to classroom settings and centered on the teacher and archival materials'. Education in the early years has focused almost exclusively on the off-line bounded setting and there needs to be consideration of the potential role that mediated online environments can have. This creates an interesting tension in relation to one of the cornerstones of early years education, the value of 'first hand experience'. I was once told by an early years/ literacy consultant (who will remain nameless!) that my work with young children using laptops to create animated films was not good early years practice because it wasn't 'first-hand experience'. sosomarketing I would like to contest the notion that first-hand experiences in the off-line world should be privileged in early years education; this position needs re-thinking in the digital age. Of course, children often experience online what are in fact representations of the off-line world, so in that sense they are second, not first-hand, but this does not mean that those experiences are intrinsically of less value to children's social, emotional, cognitive and linguistic development, nor does it mean that they are less 'real' experiences, in my view.
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